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 XM25 Implemented in AA 
 

[Dev]LampreyGuy

Developer
Developer
Posts: 4
Joined: 01 Jun 2004

      Posted: 16 Aug 2004 21:46 Profile


Hey guys, I'm glad everyone's liking the XM25 pics. We at the Future Applications team are at the US Army's Armament Research Development and Engineering Center in NJ. The XM25 is one of the new weapons being developed for our soldiers.

Look at it this way. We can put a weapon system in the game, give it to our soldiers to 'experiment' with in virtual missions. They can then give feedback to the weapons designers about how to improve its capabilities. We're talking about speeding up the process of concept to design to prototype to testing to fielding, also saving money.

....and having fun doing it at the same time!

Enjoy,
[Dev]LampreyGuy

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Bernie Reger
Lead Engineer
America's Army: Future Applications
US Army ARDEC

[USMC]Pendragon

Sergeant Major
Posts: 7263
Joined: 10 Nov 2003

      Posted: 16 Aug 2004 21:48 ProfileOnline Libyan Arab Jamahiriya


Oh my god that is genius. Save money for ammunition, zero risk of accidents!

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GreyhoundUCD

Sergeant
Posts: 392
Joined: 11 Jan 2004

      Posted: 17 Aug 2004 01:26 Profile


The rounds are 25mm, not 40mm like the 203, so explosion wont be as big from what I gather.

Zurcher

Sergeant
Posts: 310
Joined: 07 Aug 2002

      Posted: 17 Aug 2004 02:06 Profile


GreyhoundUCD wrote:

The rounds are 25mm, not 40mm like the 203, so explosion wont be as big from what I gather.


But it doesn't take much when it will explode right next to their head. :p

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LexiconG2

Sergeant
Posts: 316
Joined: 09 Jun 2004

      Posted: 17 Aug 2004 02:19 Profile


All I have to say is that I am going to San Diego in the Marines... OCT 18th... Damn I wish the Marines had these weapons but in more SF Marines they already have the XM29 as I was told by MSSGT today. So any ways I am going to Iraq in 6 months but it?s all part of being a Marine. Wink But we will kick the Army [TOS Violation] any day with out even trying Razz Not helping now so what does that show?????

PS: I am going for Sniper if I get 60 pull-ups of 60 and 120 push-ups in 2 mins with 60 targets dead on... like I said Army... Ant Really Marines Yet... Laughing

[SPZ]-bigAPE-[B]

Staff Sergeant
Posts: 883
Joined: 03 Aug 2002

      Posted: 17 Aug 2004 02:45 Profile


[Dev]LampreyGuy wrote:

Hey guys, I'm glad everyone's liking the XM25 pics. We at the Future Applications team are at the US Army's Armament Research Development and Engineering Center in NJ. The XM25 is one of the new weapons being developed for our soldiers.

Look at it this way. We can put a weapon system in the game, give it to our soldiers to 'experiment' with in virtual missions. They can then give feedback to the weapons designers about how to improve its capabilities. We're talking about speeding up the process of concept to design to prototype to testing to fielding, also saving money.

....and having fun doing it at the same time!

Enjoy,
[Dev]LampreyGuy


Certainly sounds like an amazing time to be working on these projects. AA is turning out to be the infantry equivalent to a flight simulator.

The only thing missing from the equation is realistic ballistic physics. How do you guys work around the lack of physics when testing range and accuracy in-game ?

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"The Army is angry, and we're coming for you..." - [DEV]Skippy
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[JasX]

Sergeant Major
Posts: 5059
Joined: 03 Jun 2004

      Posted: 17 Aug 2004 03:17 Profile


[SPZ]-bigAPE-[B] wrote:

[Dev]LampreyGuy wrote:

Hey guys, I'm glad everyone's liking the XM25 pics. We at the Future Applications team are at the US Army's Armament Research Development and Engineering Center in NJ. The XM25 is one of the new weapons being developed for our soldiers.

Look at it this way. We can put a weapon system in the game, give it to our soldiers to 'experiment' with in virtual missions. They can then give feedback to the weapons designers about how to improve its capabilities. We're talking about speeding up the process of concept to design to prototype to testing to fielding, also saving money.

....and having fun doing it at the same time!

Enjoy,
[Dev]LampreyGuy


Certainly sounds like an amazing time to be working on these projects. AA is turning out to be the infantry equivalent to a flight simulator.

The only thing missing from the equation is realistic ballistic physics. How do you guys work around the lack of physics when testing range and accuracy in-game ?



In a previous sitrep, the future applications team said they implemented bullet physics into the Stryker's gun. I believe they could implement it on every gun if they have enough cpu power, which I think would be easy for them to get a few dual cpu pcs.

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[SPZ]-bigAPE-[B]

Staff Sergeant
Posts: 883
Joined: 03 Aug 2002

      Posted: 17 Aug 2004 04:12 Profile


NEO_JasX wrote:

[SPZ]-bigAPE-[B] wrote:

[Dev]LampreyGuy wrote:

Hey guys, I'm glad everyone's liking the XM25 pics. We at the Future Applications team are at the US Army's Armament Research Development and Engineering Center in NJ. The XM25 is one of the new weapons being developed for our soldiers.

Look at it this way. We can put a weapon system in the game, give it to our soldiers to 'experiment' with in virtual missions. They can then give feedback to the weapons designers about how to improve its capabilities. We're talking about speeding up the process of concept to design to prototype to testing to fielding, also saving money.

....and having fun doing it at the same time!

Enjoy,
[Dev]LampreyGuy


Certainly sounds like an amazing time to be working on these projects. AA is turning out to be the infantry equivalent to a flight simulator.

The only thing missing from the equation is realistic ballistic physics. How do you guys work around the lack of physics when testing range and accuracy in-game ?



In a previous sitrep, the future applications team said they implemented bullet physics into the Stryker's gun. I believe they could implement it on every gun if they have enough cpu power, which I think would be easy for them to get a few dual cpu pcs.


I can't believe that bullet physics is so intensive that they can't implement it, NovaLogics Delta Force 2 had it and it made the whole game a lot more interesting

I can't believe how nooby I sounded then, but it's true.

_Toe_Cutter_

Staff Sergeant
Posts: 543
Joined: 19 Feb 2004

      Posted: 17 Aug 2004 08:31 Profile


[USMC]Pendragon wrote:

Oh my god that is genius. Save money for ammunition, zero risk of accidents!



My background is a little biased (used to work for a company that did simulations for the military), but I haven't heard of a single decent weapon system that has been developed recently that didn't go thru very significant simultations first. There are a ton of reasons to this, including rapid feedback, new tactics development, cost, safety, environmental issues, politics, and many more. It's really the way to go in weapons development.

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_Toe_Cutter_

Staff Sergeant
Posts: 543
Joined: 19 Feb 2004

      Posted: 17 Aug 2004 08:49 Profile


[SPZ]-bigAPE-[B] wrote:

I can't believe that bullet physics is so intensive that they can't implement it, NovaLogics Delta Force 2 had it and it made the whole game a lot more interesting



Worst case scenario is a very large, open map (i.e. bullets take a long time to go from one side to the other), with a couple of guys firing off automatic weapons at each other.

2 m249s firing on a pretty large map (1/2 mile) corresponds to:
2 * ~15 rounds/sec * 0.5 mile * 5,280 feet/mile / ~280 fps = 890 rounds in the air

If we want to model them as having a finite velocity, then collision detection will need to be performed 890 times per timestep, which would start to get a little overwhleming. Perhaps not modeling finite velocity, or only modeling it for sniper rilfes would be doable, but I doubt that doing both would be feasible.

Eternal_Thompson_Gunner

Sergeant Major
Posts: 5751
Joined: 15 Sep 2003

      Posted: 17 Aug 2004 10:58 Profile United States


GreyhoundUCD wrote:

The rounds are 25mm, not 40mm like the 203, so explosion wont be as big from what I gather.


Quote:

It is five times more lethal at the M203 maximum range and continues to provide lethality well beyond the M203?s maximum ability.


Its not about the blast, its about the shrapnel.

=sealz=Agent-o

Recruit
Posts: 2
Joined: 20 Dec 2003

      Posted: 17 Aug 2004 11:06 Profile


That thing is going to be a campers nightmare
Cheesy Grin

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-Zait-

Veteran
Veteran
Posts: 1553
Joined: 10 Jan 2004

      Posted: 17 Aug 2004 11:22 Profile United States


LexiconG2 wrote:

Damn I wish the Marines had these weapons but in more SF Marines they already have the XM29 as I was told by MSSGT today.



Sorry to tell you this but someone is feeding you a line if they are telling you that the XM29 is already fielded. If it makes it that far, it is expected to be fielded in FY08.


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Eternal_Thompson_Gunner

Sergeant Major
Posts: 5751
Joined: 15 Sep 2003

      Posted: 17 Aug 2004 11:27 Profile United States


Zait wrote:

LexiconG2 wrote:

Damn I wish the Marines had these weapons but in more SF Marines they already have the XM29 as I was told by MSSGT today.



Sorry to tell you this but someone is feeding you a line if they are telling you that the XM29 is already fielded. If it makes it that far, it is expected to be fielded in FY08.


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So the Marines are keeping the entire XM29 project?

-Zait-

Veteran
Veteran
Posts: 1553
Joined: 10 Jan 2004

      Posted: 17 Aug 2004 11:30 Profile United States


Eternal_Thompson_Gunner wrote:


So the Marines are keeping the entire XM29 project?



Not a Marine Porject. It's an Army Project.

Initial fielding of the XM29 is currently scheduled for GFY08. The XM29 program has implemented a block upgrade or "evolutionary" approach to fielding the weapon system. This encompasses an "initial fielding" of a "Block 1" system, which is designed to enable insertion of future technology enhancements. This approach will expedite completion and qualification of the initial Block 1 design, while preplanning future upgrades, such as advances in sensors and electronics technologies, MEMS fuze elements, advanced composites and materials, fuel cells, Nano technologies, ceramic gun barrels, wireless connectors, and future digital technology. These enhancements will help further reduce system weight, increase lethality, improve ruggedness, and increase system reliability and effectiveness beyond the Block 1 design. The XM29 project schedule is aligned so the First Unit Equipped (FUE) supports the fielding of the Future Combat System (FCS). This positions the Block 1 XM29 FUE in GFY08.

The OICW will not replace all of the M16s/M4s. The current U.S. Army Basis of Issue (BOI) is 4 OICW weapon systems per 9-man squad.


 XM25 Implemented in AA 
 

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