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 Post subject: Re: AA 2.8.5 crashes to desktop General Protect fault
 Post Posted: Sun Aug 28, 2011 10:03 pm 
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Joined: Mon Aug 02, 2004 11:10 am
Posts: 3349
same error messages?

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 Post subject: Re: AA 2.8.5 crashes to desktop General Protect fault
 Post Posted: Sun Aug 28, 2011 10:12 pm 
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Joined: Thu Aug 25, 2011 5:59 pm
Posts: 9
this is the error I just got 5 minutes ago

Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 5698 MHz with 2046MB RAM
Video: NVIDIA GeForce 8400 GS (8026)

General protection fault!

History: LightVisibility <- GetRelevantLights <- RenderLevel <- Border.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop


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 Post subject: Re: AA 2.8.5 crashes to desktop General Protect fault
 Post Posted: Mon Aug 29, 2011 9:47 pm 
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you may need to run older video drivers on XP for your Nvidia

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 Post subject: Re: AA 2.8.5 crashes to desktop General Protect fault
 Post Posted: Wed Aug 31, 2011 10:37 pm 
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Joined: Thu Aug 25, 2011 5:59 pm
Posts: 9
ugh , ok installed old video drivers, I must say, it is working better, but only on Border map
Here are a few more Critical errors I have gotten in past few hours all from border map and all an hour or so between errors.

Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2006 MHz with 2046MB RAM
Video: NVIDIA GeForce 8400 GS (8026)

General protection fault!

History: UObject::ProcessEvent <- (AGP_HUD Bridge.AGP_HUD, Function AGP.AGP_HUD.PostRender_Stage2) <- HUD Internal Failure: FPlayerSceneNode::Render





Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2006 MHz with 2046MB RAM
Video: NVIDIA GeForce 8400 GS (8026)

General protection fault!

History: ProcessPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop




Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2006 MHz with 2046MB RAM
Video: NVIDIA GeForce 8400 GS (8026)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- Border.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop





Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2006 MHz with 2046MB RAM
Video: NVIDIA GeForce 8400 GS (7516)

Unhashed item

History: FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (Proj_40Gren_Mod Border.Proj_40Gren_Mod) <- DestroyChannelActor <- UActorChannel::Destroy <- UObject::ConditionalDestroy <- (ActorChannel Package.ActorChannel) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop


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 Post subject: Re: AA 2.8.5 crashes to desktop General Protect fault
 Post Posted: Wed Aug 31, 2011 10:45 pm 
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Joined: Mon Aug 02, 2004 11:10 am
Posts: 3349
can't help with the AGP_HUD

The second one tells me this: Example#9 ---- General protection fault on joining server
Doesn't make much sense though.

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