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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Sat May 07, 2011 5:06 pm 
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Yes Veix you played with a streched image .. i use 16:10 1680xx streched to16:9 (monitor upscaling not driverside) , too.

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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Sat May 07, 2011 9:40 pm 
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VeiX wrote:
That resolution is a 16:9 so yes I am going to have black bars on the sides of my screen

These are 16:10 resolutions : "1024x640","1280x800","1440x900","1680x1050","1920x1200","2560x1600"



sorry but i see no 1920x1080 on 16:10

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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Sat May 07, 2011 10:49 pm 
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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Sun May 08, 2011 12:51 am 
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maclobster wrote:
sorry but i see no 1920x1080 on 16:10
Because that isn't a 16:10 setting

1920x1200 is ... not 1920x1080

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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Mon May 09, 2011 2:04 am 
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=BFM=Petrovpoo wrote:
16:10 should no longer be considered the standard. Most monitors nowadays are 16:9 and this has been discussed at length on the aa3 forums for a long time. I don't know why the devs are being so stubborn about it.

^^^ He's Right!^^
And thanks to everyone who responded to this post.
I've done a complete clean install of Win7 and of course the AA3, unfortunately I can't reproduce the "Great" bug that allowed me to play full screen in 16:9. I personally think is asinine that this game does not support the 16:9 wide-screen format when I have games as old ZooTycoon2 that does.
16:9 is the most widely produced resolution in PC monitors today, don't believe me? Jump on NewEgg and search for 16:10 then search for 16:9 monitors. I'm not saying one is better than the other just the fact that 90% of all new monitors built today and for the past couple years are 16:9 resolution. While 4:3 may be the past 16:9 for better or worse is the present and future simply based on production cost and retail cost.

Now I may be wrong but it seems native support would have been easier to incorporate into the game than to deny support. And for those who believe it's to prevent players from having an edge over others I ask what edge could it possible provide? I can play the game on a 60" Wide-screen TV in 16:10 but I can't play 16:9 on my 21.5" monitor? It does not allow me to see more of the game than any other resolution would it's just a matter of image quality.

This is something I hope the Dev's will correct in the next patch, I've defended them, supported them in every post I've made but this is asinine plain and simple.

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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Mon May 09, 2011 8:13 am 
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It does support 16:9 or you would not be able to play.
JoseyWales wrote:
The issue about aspect ratio was about keeping the playing field even. Not allowing some players a visual edge in game over others. 16:9 would give you a wider viewing angle, hence the black bars...

That is the issue, not whether a product specific is the standard. At least as far as the development of the game is concerned. Don't get me wrong, I would love to see 16:9 with out the black bars. I also know it would give me a good ~1.5" of extra viewable space on either side of my screen. This is why they are hesitant not to allow it.

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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Mon May 09, 2011 10:06 am 
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How hard would it be to just stretch the FOV to fit the 16:9 resolution while avoiding the loss of image quality that comes from doing that stretch in the monitor itself?

In other words:

1) Current status: every resolution has the same FOV. If you want to avoid black bars on a 16:9 monitor, you have to select a lower 16:10 resolution, which will severely lower image quality.
2) My proposal: every resolution has the same FOV, but the image is stretched by the game itself to fill the screen, with no loss of quality (but images will appear stretched). I know this is possible in the Quake3 engine at least, I'm pretty sure it is possible in UE3 as well.

So, what is the disadvantage of implementing option 2 and adding an option in the settings to allow the players to choose 1 or 2?


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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Tue May 10, 2011 10:22 pm 
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I have the same problem.
I just upgraded my computer and now I can't use the recommended 16:9 1920:1080 resolution? this is complete crap, all the other games I have just installed support my resolution.

please fix this.


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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Thu Jun 02, 2011 10:38 am 
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JoseyWales wrote:
It does support 16:9 or you would not be able to play.
JoseyWales wrote:
The issue about aspect ratio was about keeping the playing field even. Not allowing some players a visual edge in game over others. 16:9 would give you a wider viewing angle, hence the black bars...

That is the issue, not whether a product specific is the standard. At least as far as the development of the game is concerned. Don't get me wrong, I would love to see 16:9 with out the black bars. I also know it would give me a good ~1.5" of extra viewable space on either side of my screen. This is why they are hesitant not to allow it.


What is it that I'm missing here? Could you please explain to me how the aspect ratio and FOV calculates to viewable space?

Both resolutions have the same amount of horizontal pixels, 1920. Vertically us 16:9 people have 120 pixels less (1200-1080). So why is it that we are supposed to have, according to my logic, less "viewable space" horizontally too = the black bars?

Personally I'd be fine with both resolutions being the "same", like people with 1920x1080 and 1920x1200 would have the same image horizontally, but the latter would see 120 pixels more vertically, or have the black bars over and under the image. What would prevent this scenario?

I'm unable to play with 16:10 resolution because my AV-receiver doesn't support such signals and I refuse to play with the black bars. I knew I should have stayed with my 16:10 24" P-MVA monitor instead of purchasing this crappy 27" 16:9 TN monitor with way too much light leakage.

Just my two cents.

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 Post subject: Re: 1920x1080 Full Screen Problems
 Post Posted: Thu Jun 02, 2011 10:58 am 
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There are 3 options here:
- black bars (fair for everyone)
- stretch the image to fill your screen (again fair, but it's stretched and doesn't look well)
- different fov / aspect ratio = unfair advantage

So basically the black bars make sure it's fair for everyone and the game doesn't look stretched. Now we can argue whether or not black bars are better than a stretched image, the fact is both have advantages and disadvantages.

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