America's Army: Proving Grounds enters Active Duty OCT 1st



  • HOOAH HOOAH Finaly.. Thank you DEV for your big try ...

    To be continued

  • Glad to see it's finally going Main stream! As far as the bugs, POST them in the BUGS section of the forums. All
    will be addressed eventually. This game has come a LONG way from the "closed" beta to where it is now.

    I look forward to the future of the game and the improvements as they come!

  • Thanks for the hard work, Devs. Hopefully we can build the player base.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,009Beta Tester
    I think it soon as it release on the 1st, we need another announcement from the Dev's that AAPG 2.0 VIP comes home or something like that. Or else!!!! :'(
  • `xinoN`xinoN Posts: 305Beta Tester
    Thanks for the hard work! Congratz to all of us.
    Oh well.
  • Thanks Dev's for all your awesome work, and your continued work!!! HOAH!!!!
    Your to be commended and your work is certainly not in vain...

    Any changes or additions being a part of the final release on the 1st?

    I have a suggestion, how about some cute nurses in hospital like AA2 bwahahahah

    One day I will graduate noob school!!!

  • MetalBestiaMetalBestia Posts: 13Player
  • CoverluxCoverlux Posts: 19Player
    "InFOCS wrote:
    .MetalBestia;18501"]COMPETITIVE MODE LIKE CS:GO ????????????
    In my opinion, you need a HUGE playerbase to make ranked matchmaking work...if that is what you meant.

  • =]ES[=zomb!=]ES[=zomb! Posts: 77Player
    Hooah! Well done Dev´s
    So now, kick the marketing guy´s asses! We need new player ;-)
  • FunPoliceFunPolice Posts: 1,346Developer
    We have a comp mode, but it's not going to be ranked matchmaking at this time.
    fun will be policed
  • .!.dgodfather.!.dgodfather Posts: 211Player
    I'm glad this is finally making it out into the wild. Good luck!!
    Can YOU handle the frag?
    You bunch of fools!
    Add me on Steam -
  • TrIn@dOr^SuRTrIn@dOr^SuR Posts: 180Player
    Nice, great job everyone!!
  • =NiW=-^pAYNE=NiW=-^pAYNE Posts: 33Player
    Like someone asked before... Will the MISSION EDITOR be FIXED? Will we be able to play UMM's?

    Please respond...

  • FunPoliceFunPolice Posts: 1,346Developer
    Based off of the morning meeting today you will be able to publish maps again with the launch.
    More instructions on it and WWISE will follow.
    fun will be policed
  • [NoL]Blaise[NoL]Blaise Posts: 16Player
    This is great news, I'd almost given up hope, I don't care if there are still some bugs, the open beta simply must die!
  • TheTots wrote: »
    That's right everyone!
    We are finally ready to fully release the game.

    The Army Game Studio wants to extend our thanks to all of our loyal fans who have helped us test the game over the last two years.
    The dedication of our amazing beta team and the contributions from all of our players has helped us more than we can ever say.
    It's been an exciting development cycle, and we are extremely excited for the years to come.

    Tell your friends, clan mates, and strangers on the street. Let's make this launch one to remember!

    I have one thing to say before,

    The Automatic Rifleman Scope doesn't look well not using dual render scope as in the old version. Looks strange. With dual render scope is fine.


  • iNv|DZADragoNiNv|DZADragoN Posts: 406Player
    N-I-C-E. Guess i'll scrape off some of this rust buildup.

    Fragmovie 6 | PODCASTS |
    FN Season 4 Champions
    FN Season 2 MAIN Champions
  • KodenKoden Posts: 173Player
    About (insert epic tos violation) time!!
  • Wow, and just a few days away...I love it. Looking forward to it. Thanks, devs!
  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 171Player
    Thanks Devs this is awesome. thanks for all your hard work.
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