So the Army don't even use their own game?

EvilstormEvilstorm Posts: 19Player
This is a strange read....Do they even know AAPG game exists?

Personally I don't like AAPG and would love to see it revamped into a Squad (the game) type of game .


https://www.popularmechanics.com/military/weapons/a32369359/us-army-mmo-war-thunder/

Would you like to see a more in depth AA?

Comments

  • Dct.F|LeventeDct.F|Levente Posts: 586Beta Tester
    AAPG doesn't have any vehicles. I'm no military expert, but I'd guess you can't practice tank combat with infantry characters.

    On a more serious note: AAPG won't get revamped into a combined arms game. You can't just "revamp" a game like that... Basically that would be building a new game.
    AA5 is in the works, I'd assume they won't spend time on giving AAPG major updates.
    Theory and reality are not that different. In theory.
  • jgvn11jgvn11 Posts: 83Marine Corp Active Duty
    We use other simulators in the military that is specifically for a MOS. But AAPG wouldn't help with training.
  • AvgusteAvguste Posts: 125Player
    War Thunder is not exactly the simulation....If the army really wants to train, they should play SQUAD.

    With that said, the fact they are not using Proving Grounds for anything shows that they gave up on what made AA successful: realism

  • EvilstormEvilstorm Posts: 19Player
    AAPG doesn't have any vehicles. I'm no military expert, but I'd guess you can't practice tank combat with infantry characters.

    On a more serious note: AAPG won't get revamped into a combined arms game. You can't just "revamp" a game like that... Basically that would be building a new game.
    AA5 is in the works, I'd assume they won't spend time on giving AAPG major updates.

    I read a blog from a well known former AA3
    developer explaining the frustration of not being allowed to expand the AA franchise. The restrictions put in place, the unrealistic time frame and expectations, aswell as the large turnover of staff. I wonder if at the time the Devs could have produced a Squad style game instead of continued down the path of a average shooter that the next team of developers made. Don't get me wrong I loved AA2 and 3 and was good at it but the original idea was to get American youth interested in joining the army and later as a PR experience to the rest of the world. I hope this AA5 you talk about looses the arcade look and feel of AA PG. It lost a lot of AA fans that's for sure.
  • Dct.F|LeventeDct.F|Levente Posts: 586Beta Tester
    Evilstorm wrote: »
    AAPG doesn't have any vehicles. I'm no military expert, but I'd guess you can't practice tank combat with infantry characters.

    On a more serious note: AAPG won't get revamped into a combined arms game. You can't just "revamp" a game like that... Basically that would be building a new game.
    AA5 is in the works, I'd assume they won't spend time on giving AAPG major updates.

    I read a blog from a well known former AA3
    developer explaining the frustration of not being allowed to expand the AA franchise. The restrictions put in place, the unrealistic time frame and expectations, aswell as the large turnover of staff. I wonder if at the time the Devs could have produced a Squad style game instead of continued down the path of a average shooter that the next team of developers made. Don't get me wrong I loved AA2 and 3 and was good at it but the original idea was to get American youth interested in joining the army and later as a PR experience to the rest of the world. I hope this AA5 you talk about looses the arcade look and feel of AA PG. It lost a lot of AA fans that's for sure.


    I never played Squad, but saw many videos on it. I like the concept: combined arms, but not over-complicated. Insurgency is also a nice game, I really like the ability to customize your loadout.

    I hope that AA5 will have some unique elements to it, whatever they might be. I don't think a proper "simulator" would be a good idea, but there is a nice middle ground between full on simulation and arcade...
    Theory and reality are not that different. In theory.
  • [DFekt].L.D.50[DFekt].L.D.50 Posts: 24Player
    The army DID use this game as a training tool. That's what originally started years and years ago. AA was to the point of where it wasn't just beating CS in numbers BUT it is/was actually used as a tool to save lives. (Sidenote: DEVS, PUT TRAINING CLASSES BACK INTO AA5!)
    Source: https://www.wired.com/2008/01/americas-army-t/

    Recruiting Tool: https://www.wearethemighty.com/americas-army-video-game

    https://www.army.mil/article/16678/americas_army_game_sets_five_guinness_world_records

    These are just a couple examples of what AA has done in the last 18 years.
    RpylfC7.gif
    Owner/Leader - DFekt Gaming
  • EvilstormEvilstorm Posts: 19Player
    The army DID use this game as a training tool. That's what originally started years and years ago. AA was to the point of where it wasn't just beating CS in numbers BUT it is/was actually used as a tool to save lives. (Sidenote: DEVS, PUT TRAINING CLASSES BACK INTO AA5!)
    Source: https://www.wired.com/2008/01/americas-army-t/

    Recruiting Tool: https://www.wearethemighty.com/americas-army-video-game

    https://www.army.mil/article/16678/americas_army_game_sets_five_guinness_world_records

    These are just a couple examples of what AA has done in the last 18 years.

    Yes I remember some of those stories. As for the world record they forgot to add me.
    AA3 33 kills in 6 +1 (7) rounds and 7 kills in 38 seconds. 12 kills 1 round AA2.. Lol
  • doogle!doogle! Posts: 710Player
    I think I even remember reading a report that insurgents were playing AA2 to learn how to fight against soldiers!
  • AvgusteAvguste Posts: 125Player
    The army DID use this game as a training tool. That's what originally started years and years ago. AA was to the point of where it wasn't just beating CS in numbers BUT it is/was actually used as a tool to save lives. (Sidenote: DEVS, PUT TRAINING CLASSES BACK INTO AA5!)
    Source: https://www.wired.com/2008/01/americas-army-t/

    Recruiting Tool: https://www.wearethemighty.com/americas-army-video-game

    https://www.army.mil/article/16678/americas_army_game_sets_five_guinness_world_records

    These are just a couple examples of what AA has done in the last 18 years.

    Yea, about 12 years ago.....that says the whole story about DoD, Army and their idea of going arcade with Proving

  • -[U|S|A]-Gorilla-[U|S|A]-Gorilla Posts: 758Administrator
    edited May 8
    Every game up to now had its purpose. Weather it has been made public or not has been only up to the customer to disclose. However since the studio is no longer in focus with AA4 I would also assume that a game that 'the army' does not use the game or is not using the game for the purpose you think. Not that it matters to the players in the game how they use it. What does matter is that it is a game that is available for everyone, and at no cost. A game that players can meet people and make friends. Clan up with others that share your interests. Provide a UMM engine where players can learn new skills and test their skills at creating maps. Provide we ensure those that serve or has served is honored with tags on their accounts if they so choose. Giving you the opportunity to meet them and give them your respect for their work and dedication.

    Yes I do think that there are so many great ideas in direction on how the game 'should play'. But we need to remember that the AA series has always stood out in its own way. https://en.wikipedia.org/wiki/America's_Army
    It is again the customer that makes these decisions. Not the Developers. With the money provided and resources they want I am positive that the Devs would blow us away with what they can do. But that would not fit in with the series.
    https://www.comixology.com/Americas-Army/comics-series/11254

    In conclusion of my thoughts. I don't think that this game is valid for any simulation purpose. But I do believe it had or has a purpose that may have been useful at one time. I am just glad to still see this community working together. Even though the game is old we still have Devs doing stuff in the background, Beta testers still trying to break the game, Admins still watching over the servers, the support team still respawning to your tickets. We have great community of clans that help one another in times of need, teaching and training or just blowing off some good old fun. The people that set up competitions for the public to enjoy a good challenge. We have PB that does there work. Without them we would have nothing protecting the game. Plus a few PB tools added in. Lets not forget the Anti Cheat communities. GGC, PBBans & ACI. They have had a large part of this community. Allowing us to stream our server to help keep them protected. As well as Soldier from ACI providing a wonderful tool for players to track their stats.

    This is why I play AA:PG. It has nothing to do with weather I think the army uses this game to train. Even if they did. Playing this game would not turn any of us into a soldier from playing it.
  • frankoffrankof Posts: 1,048Moderator
    Historically it has been two branches of "games", America's Army Public Applications and America's Army Government Applications, the two of them rarely crosses, some of it made it on to AA2 in a very simplified state(Javeline and crow), some made it to beta but got left out for not being fun.
    (it was interesting but no that "fun" in the long run)
    ss_4_frankof.png
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